The Oregon Trail of The Order 1886
As time grows.
Driving! Crashing! Racing in Great Britain!!
How about some lighting over here?
As I come to a close, more art and characters are expected to shine.
Knowing the past has help what we play today.
Why remakes and reimagine games are needed and beautiful.
Why Nintendo presentation has a beauty others are missing.
Mario is a simple design. The Dragon Warrior/Quest characters have a distinct style to them. Pac-Man came from Pizza. What ever how characters were created, there has been something from art that has brought it life. From simple pencil sketches to outfits, character design tryouts, and other methods, a lot of games cannot exist with … Continue reading Why One Needs The Other To Survive
Intro to the final week of The Beauty Of Video Games Vol. 4
The Advancements To Come
Celebrating the Cel Shaded Art Style
It revived a forgotten time in CD gaming. Separate from digitization, Full Motion Video produces a cheesy production that not only caused a concern but stood out as something of a higher quality that only one format could do.
As different as FMV is, digitization was the FPS bet for success. It has advanced over time and you seen it in games like Heavenly Sword, Beyond Two Souls, and more. In the beginning, it was the thing of the 90's. In the end, it has expanded to something more.
It was until the Super NES was doing more on their system with games like Starfox and Donkey Kong Country. At that time, Nintendo had to think outside since NEO-GEO was bringing the "arcade" experience home....for $200 a game, Sega was doing Sega CD and interactive games, Turbographix entering the scene with the HuCards and Turbo CD.
Seeing the tricks, previews, exclusive game features, and more would be the highlight as I read and absorb the information that was being poured. Since the Nintendo Entertainment System was my first official own system (my parents had an Atari) and my brother owning a Sega Master System, I had the world of every aspect of games. Added with Arcades and you can see why I still have an affinity for games to this day.
As this week come to a close and after we examine all the beautiful things about different characters, there's a simple thing that connects us to them all. Why we root for them, place our decisions based on our morals and personality, and other reasons. Our relationships, meaningless or not, is why we love them … Continue reading The Beautiful Relationship We Have
No matter in 2D or 3D, there was a title that tried to surpass Mario and coming up short in multiple ways. Though it rarely happens, some B-tier titles still deliver odd, janky, annoying, cliche, yet intriguing characters. Heck, some first party and triple-A titles do it too!
It wasn't til the Legend Of Princess that I got an idea of what Flash games that later turned into indie games as a name, was all about.
While Princess Toadstool ruled the 80's as one of the most well known female characters and Ms. Pac-Man was, well, a bow add-on to Pac Man, there weren't many fictional women characters in games. Super Mario Bros. 2 allowed you to play as Toadstool and it gave players an idea what each character gameplay and … Continue reading Lara Croft And The Leading Ladies