A Game That Gets a Well-Deserved Second Chance
By Corey Dirrig
I loved DmC: Devil May Cry when it came to Xbox 360 and PlayStation 3. The reboot was full of controversy, particularly stemming from Dante’s new look. It’s a shame that fans didn’t give Ninja Theory’s reboot a chance because, being a long time fan of the series, I think the game is the best in the series. Now that it has been released on new-generation, with it’s 1080p/60fps visuals and added DLC packs for $39, this may be the second chance this new version of Dante needs to get the sequel this game deserves.
For those of you who have never played, DmC forges a story around two brothers, sons of the demon, Sparda, who was banished for marrying an angel. Their journey together has them hunt down the demon lord, Mundus, who runs the city with an army of demons from his tower. Players take Dante through some awesome settings, such as a pulsing dance club, alleys and city streets, a level built out of news channel tickers, and even a trip to their childhood home. All of these locations also exist in a parallel world called Limbo, where the worlds transform in a very stylish way, breaking apart and beautifully destroyed creating a playground for players to slay demons in.
The most notable difference in the PS4 and Xbox One versions are the obvious visual changes. The world is vibrant and colorful, and the action runs flawlessly in 60fps and 1080p. There are improved lighting and shadow effects as well that really sell the world, making it more visually pleasing. All these small improvements add up, and I found no choppiness from the frame rate.
Limbo quietly might be one of DmC’s best qualities. As the real world breaks apart, you can see the bricks fall as the building splits and the light poles morph into demonic entities. The effort that went into the design of the structures in the first place was impressive, but with the added lighting effects and shadows as well as the impressive visual overhaul makes the world that much better as it is destroys itself.
| DmC: Devil May Cry Defiinitive Edition Trailer |
The combat is unmatched by any game in the genre, as it is elegant, fast-paced, and easy to understand while also creatively complex. Dante’s half-angel, half-demon lineage is explored heavily in the various attacks, with the former highlighted in blue, the latter in red. The Demon attacks are stronger, whether you’re wielding a giant hammer of dawning the powerful demon gauntlets, smashing through enemies is so much fun. On the other hand, the angelic attacks are swift, great assets for combos and lifts. It all happens with such fluidity. I loved throwing and shooting, then grabbing and slicing, followed by a ground slam on enemies.
It took a little while to get used to as I had poured so many hours into the Xbox 360 version without it, but by the third board I had begun to appreciate the new lock-on system and was able to hone in on enemies and make my combos flow much easier. The combat can even be sped up an extra 20 percent making encounters more intense. For those worried that this would make Adding to the already challenging difficulties, the new Gods must Die mode gives expert players the run for their money. Virgil’s DLC is also included, as well as the new 60-floor arena called Bloody Palace exclusive for the character.
The game was already excellent, and with all this extra content and upgraded visuals and combat, the game is better than ever. DmC is the game that the franchise deserves, regardless of what fans thought when it was originally released. The story is solid, the combat is second to none, and the tone knows where it wants to go. It was one of my favorite games last generation, and I am glad it is getting another shot this generation.