Mario is a simple design. The Dragon Warrior/Quest characters have a distinct style to them. Pac-Man came from Pizza. What ever how characters were created, there has been something from art that has brought it life. From simple pencil sketches to outfits, character design tryouts, and other methods, a lot of games cannot exist with … Continue reading Why One Needs The Other To Survive
Corey, Ed, and Jesse search for more clues in The Hungering Deep.
In this episode, Matt, Moose, and Corey discuss Spider-Man, Destiny, Shadow of the Tomb Raider, Dead Cells, and answer some of your questions.
Intro to the final week of The Beauty Of Video Games Vol. 4
Corey and Edward play some Batman Arkham Knight while talking about their favorite cartoons, games, and licenses.
Corey checks out the weird semi-remake of the hit RPG on Switch.
The Advancements To Come
Ed, Jesse, and Corey play some more of The Division's campaign
Corey checks out Valkyria Chronicles 4 on Switch.
Corey checks out the NES on Nintendo Switch! How does it play? Find out.
Corey and Jesse play some duos in this archived stream of the beta for the biggest Battle Royale game of the year.
Celebrating the Cel Shaded Art Style
Join the guys for their fall preview. There are a lot of games to play in the next few months.
It revived a forgotten time in CD gaming. Separate from digitization, Full Motion Video produces a cheesy production that not only caused a concern but stood out as something of a higher quality that only one format could do.
Edward, Jesse, and Corey watch the 4th Teenage Mutant Ninja Turtles Movie from 2007, simply titled TMNT.
As different as FMV is, digitization was the FPS bet for success. It has advanced over time and you seen it in games like Heavenly Sword, Beyond Two Souls, and more. In the beginning, it was the thing of the 90's. In the end, it has expanded to something more.
Jesse and Corey check out the desert map again
In this episode of Nintendo Pow Block, Corey, Jesse, and Edward discuss all of Nintendo's output so far and into 2019 as well as third party support in Oddworld: Stranger's Wrath, Wolfenstein III, Final Fantasy, and Doom Eternal.
It was until the Super NES was doing more on their system with games like Starfox and Donkey Kong Country. At that time, Nintendo had to think outside since NEO-GEO was bringing the "arcade" experience home....for $200 a game, Sega was doing Sega CD and interactive games, Turbographix entering the scene with the HuCards and Turbo CD.
Seeing the tricks, previews, exclusive game features, and more would be the highlight as I read and absorb the information that was being poured. Since the Nintendo Entertainment System was my first official own system (my parents had an Atari) and my brother owning a Sega Master System, I had the world of every aspect of games. Added with Arcades and you can see why I still have an affinity for games to this day.